Python Tic Tac Toe Game Project:
We can use the PyCharm code editor for this example. If you do not know about it then follow this link- How to install PyCharm for Python and create a program in it. |
(1) Open the PyCharm code editor and create a new project in it. We named the project tic_tac_toe.py. To build a Tic Tac Toe Game in Python, we need to install the package. For this open the terminal in PyCharm and install one package i.e. tkinter. You install this package by simply typing in the terminal following command i.e. pip install tk and then press enter as shown below.

Note: If the package shows an error while using in the code, you can simply install the package by clicking on the red bulb which appears below the error and you can directly install the package from here.
(2) Now write the following code for creating Python Tic Tac Toe Game Project as shown below.




Python Tic Tac Toe Game Project Source Code:
from tkinter import *
import random
def next_turn(row, column):
global player
if btn[row][column]["text"] =="" and check_winner() is False:
if player == players[0]:
btn[row][column]["text"] = player
if check_winner() is False:
player = players[1]
label.config(text=(players[1]+" turn"))
elif check_winner() is True:
label.config(text=(players[0] + " Wins"))
elif check_winner() == "Tie":
label.config(text=("Tie!"))
else:
btn[row][column]["text"] = player
if check_winner() is False:
player = players[0]
label.config(text=(players[0] + " turn"))
elif check_winner() is True:
label.config(text=(players[1] + " Wins"))
elif check_winner() == "Tie":
label.config(text=("Tie!"))
def check_winner():
for row in range(3):
if btn[row][0]["text"] == btn[row][1]["text"] == btn[row][2]["text"] != "":
btn[row][0].config(bg="#D288EA")
btn[row][1].config(bg="#D288EA")
btn[row][2].config(bg="#D288EA")
return True
for column in range(3):
if btn[0][column]["text"] == btn[1][column]["text"] == btn[2][column]["text"] != "":
btn[0][column].config(bg="#D288EA")
btn[1][column].config(bg="#D288EA")
btn[2][column].config(bg="#D288EA")
return True
if btn[0][0]["text"] == btn[1][1]["text"] == btn[2][2]["text"] !="":
btn[0][0].config(bg="#D288EA")
btn[1][1].config(bg="#D288EA")
btn[2][2].config(bg="#D288EA")
return True
elif btn[0][2]["text"] == btn[1][1]["text"] == btn[2][0]["text"] !="":
btn[0][2].config(bg="#D288EA")
btn[1][1].config(bg="#D288EA")
btn[2][0].config(bg="#D288EA")
return True
elif empty_spaces() is False:
for row in range(3):
for column in range(3):
btn[row][column].config(bg="#F5B041")
return "Tie"
else:
return False
def empty_spaces():
total_spaces = 9
for row in range(3):
for column in range (3):
if btn[row][column]["text"] !="":
total_spaces -=1
if total_spaces == 0:
return False
else:
return True
def new_game():
global player
player = random.choice(players)
label.config(text=player+" turn")
for row in range(3):
for column in range(3):
btn[row][column].config(text="",bg="#F0F0F0")
ttt = Tk()
ttt.title("Tic Tac Toe Game")
players = ["X","O"]
player = random.choice(players)
btn = [[0,0,0],
[0,0,0],
[0,0,0]]
label = Label(text=player + " turn", font=("Open Sans",40))
label.pack(side="top")
reset_btn = Button(text="Restart",font=("Open Sans",20), command=new_game)
reset_btn.pack(side="top")
frame = Frame(ttt)
frame.pack()
for row in range(3):
for column in range(3):
btn[row][column] = Button(frame, text="",font=("Open Sans",40), width=5, height=2,
command=lambda row=row, column=column: next_turn(row,column))
btn[row][column].grid(row=row,column=column)
ttt.mainloop()
(3) After running the code, the output window will pop us as shown below.




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